Queller AI - Update Version 4
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Please note some of these changes may have been made just before release, and not have been tested. Some features may work worse than before, and it's up to you to tell me. I test the AI against the AI and make sure they're balanced. You have to tell me how the AI can fight humans better. Please try to play as both the CORE and the ARM, against both the CORE and the ARM AI's.

Let me know what works, and what doesn't. Feel free to make any suggestions or comments, and I'll certinally test them out.

When giving feedback, please tell me who you played as, who your opponent was, what map you played on, and all the game settings you used (including resource allocation).

ADDITIONS
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* The AI will now build sea units in it's default profile (thanks to noo_bee for his report).

* The AI will build less level 2 factories.  This is an attempt to combat it's constant nano stalling at level 2. Let me know if this hampers it's ability to play effectively at level 2.

* I have introduced a wider range of units, especially ones that have the ability to "lob" shells.

PROBLEMS (always waiting for additions :) )
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* The AI does not counter Nukes (I cannot correct this, but if anyone knows of a patch that allows the AI to build Anti-Nukes, please let me know).

* The Ship weightings are terrible due to my complete lack of experience in this area.

* The AI is not getting to level 2 planes quickly enough.

That's all I can think of right now, but I'm sure there are more. That's where you come in :)

For my full advice on how to make the AI more challenging, and the kind of maps you should play, please read the readme.